https://www.youtube.com/watch?v=94z6gbrOs90&t=124s
Tuning Menu Settings:
SEN auto (or 900/1080)
FF 33
SHO 50/100 User Preference
ABS User Preference (OFF for me)
FOR 100
SPR 100*
DPR OFF
NDP 22
NFR OFF
FEI 100 (Can Try to reduce sharpness and make smoother ffb by reducing this 90)
To be used in conjunction with AC in game settings below https://gyazo.com/75057cd1aadc72faa24a390a7fd7d056
Note - some have commented that setting gain at 100 in game will lead to clipping. This is absolute bollocks! I have tested combinations of gain from 50 all the way to 100 and it is better to have a greater gain in game than a lower one. Fidelity and detail is significantly reduced with lower in game gain numbers. So I now go with a gain of 100 and then increase wheel FFB to the point where I get the best combination of wheel weight without clipping. Having said that. These are only suggested settings but I think it is a good base to start for drift if you have a podium. Testing was done with Kunos e30 M3 drift stock. Further fine tuning can be achieved with various combinations of DPR/NDP/NFR
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There is also an ‘S_0’ setup that is locked to default settings.
6.3.2 SEN (Sensitivity)
SEN range: 90 … 1080 AUTO SEN default: AUTO
The sensitivity defines the steering angle. If SEN is set to 90 the steering wheel
can only be turned 90° (45° to left and 45° to right side direction from calibrated
centre position). If SEN is set to 1080 the steering wheel can be turned the
maximum lock of 1080° (540° to left and 540° to right side direction from
calibrated centre position). If SEN is set to AUTO the sensitivity is controlled
by the PC driver (see chapter PC driver for more details) or games can directly
support this feature.
6.3.3 FF (Force Feedback)
FF range: OFF 001 … 100 FF default: 35
The Force Feedback defines the maximum strength of the motor when force
feedback effects from software / games are sent to the Podium Wheel Base
DD1. If FF is set to OFF, there will be no force feedback effect executed by the
Podium Wheel Base DD1 motor. If FF is set to 001, the motor will execute only
1% of the maximum motor power. If FF is set to 100, the motor will execute
100% of the maximum motor power.
6.3.4 SHO (Shock)
SHO range: OFF 010 ... 100 SHO default: 100
The strength of the shock / vibration motors inside the Fanatec® steering wheel
can be adjusted from 100% to 0%. These vibration motors can be used by a
game directly (Fanatec® SDK) or by the ABS function.
6.3.5 ABS
ABS range: 000 … 100 OFF ABS default: OFF
This feature gives you a direct feedback based on your brake inputs. If you set
the value to 100 the vibration will start as soon as you give 100% brake input
to the game. If you set it to 95% the vibration will start if you push the brake to
95% or more. The ABS feature uses the vibration within your wheel rim (can be
turned off by setting SHO to “0”) AND the vibration motor on a CSP (V2 or V3)
pedal set if it is connected directly to the wheel - not individually by USB. ABS
can also be simulated dynamically by the game if the developer makes use of
the Fanatec® SDK.
6.3.6 Force Effect, Spring Effect, Damper Effect
FOR range: OFF 010 … 120 FOR default: 100 (%)
SPR range: OFF 010 … 120 SPR default: 100 (%)
DPR range: OFF 010 … 120 DPR default: 100 (%)
These force feedback modifiers give you the ability to change the force feedback signals of a game (only applicable if game uses these effects). In theory
there are three types of signals which a game can send: Force (pushes the
wheel into a specific direction), spring (pulls the wheel towards the dynamic
centre) and damper (creates friction). Not every game uses all types of effects
and some games even use only one type to create all different feelings. Using
your Tuning Menu in the Podium Wheel Base DD1 you can increase or reduce
these different effects individually.
Note: If SPR is set to low values or ‘OFF’ the Podium Wheel Base DD1 will
not be able to move the attached steering wheel to correct centre position after
calibration run.
IMPORTANT: Only set these values higher than 100% if the force feedback effects are clearly not strong enough and weaker in comparison to
other games. When the game sends full effects and the wheel is set to
100%, the device will work at its power limit. Pushing up one value to a
very high number or even raising multiple values will result in higher load
on the motor and increased heat development.
For further information check the FAQ section on our website
6.3.7 Natural Damper
NAT DMP range: OFF … 100 NAT DMP default: 050
The natural damper will give you an additional damper which you can adjust
from OFF to 100. At 100 you will have the strongest dampening effect which
reacts to the acceleration and angle of your steering. If you turn it OFF, your
steering will have no additional damping, making it easier to turn the wheel.
The Natural Damper is a useful setting to reduce unwanted wheel oscillation.
Oscillation is typically caused by latency in the feedback loop, and is more
apparent in racing games that are not optimised for high-torque motors. The
default value of 50 is a good balance between steering responsiveness and
oscillation mitigation.
6.3.8 Natural Friction
NFR range: OFF ... 100 NFR default: Off
The natural friction setting is used to simulate the mechanical feel of a vehicle’s
steering components. The higher the setting, the more resistance you will feel
when rotating the wheel. This can enhance the feeling of driving vehicles without power steering, or with very wide tyres. This setting can also help to prevent
oscillation.
6.3.9 Force Effect Intensity
FEI range: 0 ... 100 FEI default: 100
This parameter adjusts the overall intensity of force effects and can make effects smoother: OFF is very smooth while 100 is very sharp and direct. Tuning
this parameter can help to refine a harsh or spiky force feedback signal in some
games.
6.3.10 MPS (Function of Multi Position Switch)
MPS: Auto; Encoder; Constant; Pulse MPS default: AUTO
In AUTO mode the steering wheel decides which mode is appropriate for the
game being played.
In Encoder mode the MPS simulates two buttons, one when you turn the MPS
left and one when you turn the MPS right.
In Constant mode, the MPS outputs a constant button signal for each position.
In PULSE Mode, the MPS outputs a specific button signal for each position
which is only sent as a single pulse when you move the switch.
6.3.11 BRF (brake force)
BRF range: OFF 010 … 100 BRF default: 050
BRF allows to adjust the brake feeling: Increasing BRF to 100 means the user
needs to press the brake with minimum force to achieve 100% brake signal.
Reducing BRF to OFF means the user needs to press the brake only with
maximum force to achieve 100% brake signal. You can either check the brake
signal level on the PC driver or you can see it on the attached steering wheel
(depending on steering wheel type).
NOTE: BRF is only available when a supported pedal set is connected to
wheel base’s PEDAL port. Please read the description and/or manuals of
your pedals to verify if the BRF feature is supported.
6.4 OLED Display
The Podium Wheel Base DD1 features an OLED Display which shows by default the Fanatec logo, detected peripherals, USB connection and operation
mode. The display can also show alternative screens with different data, for
example installed firmware versions, torque curves or device temperatures. To
switch the screens first PRESS AND HOLD the Tuning Menu button of the attached steering wheel and then navigate through the screens by FunkySwitchTM
directions. Refer to the user manual for more details about the screens and
also to the individual quick guides of the steering wheels for the Tuning Menu
button and FunkySwitchTM.
FUNKYSWITCHTM DISPLAY MENU TITLE
Default Screen
Force Feedback
Analysis
Motor Data Analysis
Temperature Analysis
Daaamn, I didn't know this was posted here! Thank you
It's probably outdated with the latest firmware update. And I've since sold my DD1. It's a really good wheel though and the new firmware makes it significantly better